Samsung Galaxy SIII

At launch, Samsung lived in the shadow of Apple. But, the Galaxy S III enabled things that were previously impossible with any other smart phone. The challenge: Bring these key features to life via compelling video content and “never been done before” digital executions.

BROADCAST

To kick off the campaign, we created films for key features of the new device.

DEMO VIDEOS

To allow consumers to dive deeper into a broader range of features and an instructional level, we created a series of connected demo videos that educated, but still entertained the millennial target.

DIGITAL OOH

We launched the GSIII in Times Square with a never-been-done-before sharing event allowing people to experience the power of the device first hand, and in front of an engaged crowd.

“Monster Walls” in airports across the US engaged and entertained highly “mobile” consumers while bringing the features of the device to life.

We designed and built first-of-their-kind kiosks that delivered free content using the NFC capabilities of the GSIII at airports, malls and special events. We extended the program in posters that rewarded GSIII owners with exclusive content downloads.

DIGITAL

We gamified the sharing capabilities of the device in our Facebook “Galaxy Arcade”.

And of course we covered the basics…

sta_webbanner_share_1000

The result? The GSIII Surpassed all sales goals, and eclipsed the iPhone 5 launch.

BRAND GUIDELINES

Last, but not least, we created guidelines for the brand stewards of the future.

guidelines_cover

 

Services: Group Creative Direction / Art Direction / Design
Agency:
Razorfish
Client:
Samsung Mobile USA

dustindsmith

Art Director / Creative Director / Outdoor Enthusiast / Artist / Husband / Father / Human Being

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